13-06-2022, 11:47 PM
(This post was last modified: 14-06-2022, 03:14 PM by PotassiumCarbonate.)
So recently there have been a lot of issues with server lag. I whole heartedly think its caused by 2 things;
- Props with moving textures
- too many props in one area
Garrys mod does allow you to code in specific prop limit numbers especially since different entities take up bandwidth balence.
Who will this help you wonder? People with shitty P.C's and people with good pc's all have issues with Garrys mod because a lot of the time it is this wird combination of mods that collide with themself.
All in all less props will cause less lag for most people. And to be frank some of the bases seem a bit weird for the main demographic of dark rp.
There was also an issue earlier today when staff noticed someone had too many door keypad things. This could be easily dealt with if there was a cap on the prop limit of this issue. You can put in a limit here to prevent the issue rather then warning people for the rule. Not that I am saying its not right to follow rules. All I am saying is that on the dev side you can implement things to prevent a situation from even occuring. It would mean less strain on the staff members for that particualar issue. They can focus on more derious tickets.
TLDR;
- Cap on builing bases
- Cap on moving textured items as they take up more server prop slots
- Cap some items to prevent staff from having to deal with petty sits